Thea Render product overview
Unbiased Engine
- Wahre Volumetrie
- True Sub-Surface Scattering
- True Sun-Pool Caustics
- Resume/Merge Render
- Instant Relight
- Instant Repaint*
- Two Sub-Engines
Biased Engine
- Fixed Spectral Resolution
- Bucket Rendering
- Blurred Reflections
- Direct Lighting (User-controlled, Perceptual-based)
- Sub-Surface Scattering (Approximation)
- Global Illumination (Photon Mapping, Irradiance Cache, Final Gathering, Caustics)
General Render Features
- Easy Preset Support
- Linear Workflow
- True Motion Blur
- True Depth of Field
- Instancing (Surface Proxies, Model Proxies)
- Render Channels (Normal/Depth/Alpha/ObjectId/MaterialId, Direct/GI/SSS/Refl/Refr/Tran (Biased))
- Multi-Processing
- Multi-Platform 32/64-bit**
Network Rendering
- Easy Setup (render-farm ready)
- Co-operative Single Frame (Unbiased Mode)
- Co-operative Animation (Biased/Unbiased Mode)
- Cross-Platform
User Interface
- All-in-one Studio (Modal Design, Aesthetic Design, Polymorphic Interface, Drag and Drop,Skinned (Theme Support),Internationalisation (Language Support))
- Full OpenGL Stager (Alignment/Basic Modeling, Coordinates Panel, Animation Editor, Interactive Render, Instancing Brush)
- Material Editor (Tight Integration around Materials, Fast Setup, Various Preview Scenes, Symbolic Preview (Schema), Secondary Material Editor)
- Texture Editor (Tight Integration around Textures, Fast Texture Combinations)
- Color Editor (Color Preview under Custom Illuminants, Palette Handling, HSV Color Picker, Spectrum Editor)
- Display (Camera Settings (ISO, f-number, shutter speed), Sharpness, Deburn, Bloom/Glare, Contrast/Chroma, Vignetting, Color Balance)
- Render History
- Relight Editor
- Network Status Log
Materials
- Breakthrough Layering System (Strictly Physically-based Models, High Energy Conservation, Multiple Coating/Mixing/Stacking)
- Displacement Mapping
- Bump Mapping
- Normal Mapping
- Anisotropy
- Dispersion
- Custom Fresnel Curve
- Thin Film Interference
- IOR Sample Data Support
- Sub-Surface Scattering
- Participating Media (Isotropic, Mie Variants, Rayleigh, Henyey-Greenstein, Homogeneous, Heterogeneous)
- Clip Mapping
- Alpha Mapping
Lighting
- Physically-based Sun/Sky
- Image-based Lighting (Illumination Mapping, Reflection Mapping, Refraction Mapping, Background Mapping)
- Area Lights (Any Shape)
- Point Lights (Omni, Spot, Projector)
- IES Support
Textures
- Constant Color (RGB/XYZ/HSV, Spectrum, Blackbody Temperature)
- Bitmaps (All Common Image Formats, HDR/OpenEXR Formats)
- Procedurals (Perlin Noise, Integrated Anisotropy Patterns, Various Other Procedurals)
- Advanced Operations (Blending, Combination, Synthesis, Inversion)
- Tone Mapping (on the fly)
Camera
- Models (Pinhole, Thin-Lens)
- Projection (Perspective, Parallel, Spherical, Cylindrical)
- Auto-focus
- Shift Lens
- Camera Response Functions
In-/Output
- 3DS/OBJ (Import)
- conventional XML
- binary format
- Modeler Plugins
- Software Development Kit (SDK)+ (Exporter SDK, Full Integration SDK, Plugin SDK)